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TECHNOLOGY => Computing and Internet => Topic started by: Engadget on Mar 27, 2013, 07:31 AM

Title: Unity to bring Qualcomm optimization to its game engine
Post by: Engadget on Mar 27, 2013, 07:31 AM
 (http://www.blogcdn.com/www.engadget.com/media/2013/03/8-27-2012angrybots.jpg) (http://www.engadget.com/2013/03/26/unity-to-bring-qualcomm-optimization/)

Unity (http://www.engadget.com/tag/unity/) already supports development for (nearly (http://www.engadget.com/tag/blackberry/)) all mobile platforms and now the game engine maker's working on an optimized version for those with Qualcomm (http://www.engadget.com/2012/06/19/unity-4-0-game-engine-adds-linux-support-mecanim-animation-fla/) processors -- ie, quite a chunk (http://www.engadget.com/tag/qualcomm%20snapdragon/) of them. On the heels of freshly announced competition (http://www.engadget.com/2013/03/26/havok-project-anarchy-mobile-engine/), it announced that it's collaborating with the chip-maker to release a new version of its multi-platform engine "in the coming months" to speed up Unity-authored games for Android and Windows Phone 8 devices powered by most flavors of that CPU. So far there are over 1.5 million registered developers building games for around 770 products that pack the necessary Snapdragon / Adreno combo, according to Unity -- meaning there's a decent chance you'll soon see some extra oomph in one or another of the games you play, whether you're in Redmond (http://www.engadget.com/2012/08/22/windows-8-and-windows-phone-8-to-play-nice-with-unity-game-engin/) or Mountain View's camps. Hit the PR after the jump for more.

Filed under: Cellphones (http://www.engadget.com/category/cellphones/), Gaming (http://www.engadget.com/category/gaming/), Tablets (http://www.engadget.com/category/tablets/), Mobile (http://www.engadget.com/category/mobile/)

Comments (http://www.engadget.com/2013/03/26/unity-to-bring-qualcomm-optimization/#comments)

Via: Engadget